DIRE WOLF
{{Monster Table
| creature=
| style=
| size=Large | type= Animal
| hd= 6d8+18 | hp=45
| init= +2
| speed= 50 ft. (10 squares)
| ac= 14 (–1 size, +2 Dex, +3 natural) | touch= 11 | flat= 12
| bab= +4 | grapple=+15
| at= Bite +11 melee (1d8+10)
| full_at= Bite +11 melee (1d8+10)
| space= 10 ft. | reach=5 ft.
| sa= Trip
| sq= Low-light vision, scent
| fort= +8 | ref= +7 | will= +6
| str=25| dex=15| con=17| int=2| wis=12 | cha=10
| skills= Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
| feats= Alertness, Run, TrackB, Weapon Focus (bite)| env= Temperate forests
| org= Solitary or pack (5–8)
| cr= 3
| treas= None
| align= Always neutral
| adv= 7–18 HD (Large)
| la= —
}}
Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
COMBAT
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf. Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *It also has a +4 racial bonus on Survival checks when tracking by scent. SEE WIKIPEDIA ENTRY: Dire Wolf- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:CR3 Category:Forest Terrain Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Temperate Climate Category:Dire Animal Category:LA- Category:Mount{{OGL Bottom|the System 3.5 Reference Document|SRD}}